Polygon interviews Dan Houser on GTA V’s character switching

To those familiar with Rockstar and the studio’s ability to deliver interesting narratives swimming in massive, compelling, completely open settings, it may come as a surprise to learn that Grand Theft Auto 5 started not so much with a story, as it did a literary technique.

More interesting is that in creating their new game, one starring three equally central protagonists, the developers feel they’ve stumbled upon a paradigm shift in video game narrative. That the game’s unusual plot device might inspire metaphysical discussion is perhaps a happy accident. But the game’s impetus wasn’t.

Read the full article at Polygon.com

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