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GTA: San Andreas | Guides | Walkthroughs |
Selected Mission Walkthroughs
8-Track mission Enable the "Slow motion" code and you will be able to easily take first place. This is helpful if you are trying to get the Monster Truck.
Air Raid mission Enable the "Slow motion" code to get a better shot at the RC planes. Enable the "Destroy all cars" code repeatedly to pass the mission.
Are You Going To San Fierro? mission Instead of burning the weed with the flamethrower, use the rocket launcher and shoot the crops; it will destroy them much easier.
Badlands mission Get to the mountain top and blow up the snitch's car. He will jump off the side of the mountain, committing suicide. Enable the "Spawn Jetpack" code and go down there. Take a picture of him. Take the picture back to the drop point. By doing this, you will not have to chase him back down the mountain on the dirtbike.
Beat The Cock mission This is a triathlon. Go to Santa Maria beach in Los Santos and wait until the weekend (press L1 to see the current day). Then, go to the lighthouse. You will see a little red marker which will start the mission. Note: You must be in very good shape to win. The reward is $10,000. Also, next to Palomino Creek is a beach that is part of Fisher's Lagoon. The one attached to that is part of Palomino Creek (if you are looking on a map it is the second largest of them all, and has a dock). Go to it. On there will be a red circle. Enter it to start the mission. You should have full muscle and stamina because it is a swimming race. If you have good stats, you will complete the mission.
Big Smoke mission Instead of holding X to pedal your bike to get away from the red Ballas car, tap X rapidly. CJ will stand and pump on the pedals, allowing you to ride faster, and keep up with Sweet on the uphill areas.
Black Project mission This mission starts after a number of Torino missions. Truth is upset with you working with Torino. He abandons you on a road. You are getting into Area 69 and must bring back the Black Project. You must go to the control tower and open the blast doors. You have to avoid the searchlights, but not shoot out more than two of them. You have thermal goggles to see the guards. You must get in before 5:30 a.m. You will begin near body armor if you do not have any. There are guards at mid-level on all of the light towers, plus many that are walking around. Try sniping everybody so that you are not spotted. If you do get spotted, you are told to use a vent to get into the building. In any case, there is armor up on the control tower to replenish with, and a red spot to use to open up the blast doors. The blast doors are in the center of the mound. The vent is marked nearby and you can shoot your way in through the grates. There is a health waiting for you inside that room (with the blast doors on the other wall). Go through the hallway and shoot the guards at the other end. There is armor up and to the right in here. There is also a minigun there. This area has bulletproof glass, so you are safe. Go downstairs to the little opening (not the red path to the left). Shoot out more guards in here. At the end of the path is armor. Then, take a right and another right and you can see a radar room. Disable the SAM site. Then, go downstairs and over to the yellow striped area. There is a grate below you. Go to the end where the grate is up and go in for the health and armor that is down there. Move along, as there are more enemies to kill. Then move left -- they say that there is a keycard. Get the armor then touch the scientist to get his keycard. Follow him down the path to the left and you will be in a giant cylinder building. Work your way down all of the stairs, shooting as you go. Get the Jetpack and fly out, heading for the triangle. You can fire a weapon while flying, but you really do not have to. Truth takes it from you, takes off, and abandons you there.
Body Harvest mission Take a bike to the farm and ride to the back of the farm using an indirect route, bypassing the survivalists in the fields and tractors. Quickly steal the harvester, then run over the survivalists that are on foot between you and the road back. Try to overturn the pickups that are in your way. If they are still following you on the road, do a drive by when one is next to you to kill the gunman on the truck bed. The Harvester can take quite a bit of damage. Hit the pickup until it catches on fire, then get away.
Burglary missions In the Ganton area of Los Santos, go towards the gym that is just a block south of the Binco store and the bar. Across the street from the gym and to the south, you should see a van parked next to a house. It is a boxcar. After 20:00, jump in and you can go on burglary missions until sunrise. Go to CJ's garage in San Fierro. Look behind it, and there should be a construction site. Behind the structures of broken down buildings in front of you, there should be an abandoned building with a lop-sided sign that reads "Harry Plumbs" just north of the "Turning Tricks Advanced Driving School". Look to the right of that building to find an alleyway. Walk into the alleyway and look to the right. There should be a black van parked there. Get in sometime before 20:00 and find a nice house you think will make a nice profit. Wait until 20:00, then press R3. You can now do burglary missions until 06:00. Note: When dropping off the cargo, you will return to the garage next to the alleyway that you found the van at. Steal any burglary van you know of, and travel to any city of your choice. Proceed as usual, and after you have steak the goods, a yellow blip will appear on your map. Pause game play and look at the map. You will see that the blip has jumped from the city you stole the van in, to the city you are currently at. For example, if you steal the van in Los Santos and go to Las Venturas and trigger the burglary missions, the yellow blip will appear in las Venturas, close behind "The Camel's Toe" Casino. To commit burglaries in San Fierro, go to the Doherty area. Go to the building that has a big sign board, reading "Hairy Plumbs". It is opposite the driving school. Go around the back of the building to find the van.
Infinite time in Burglary missions Enable the "Always 21:00" code, then find the van.
Catalyst mission When you reach the train, do not bother getting out of your car. Drive around the pinned down Groves and run into the Vagos. Drive into the train tunnel to turn around if needed. After all the ones on the ground are killed, exit the car and shoot the one on the train. Then, get back into your car and run over the arriving Ballas. If your car begins smoking, park it next to the Ballas car to create an explosion that should kill them all. Then, get on the train as instructed. Quickly toss the ammo crates to Ryder. There is an unlimited number of them onboard so you do not have to waste time getting a perfect target. You may want to change the "Invert Look Controls" setting to make this less confusing. Remember to change the setting back after all the crates are tossed.
Cleaning The Hood mission Do not bother using fighting moves on the crack dealer outside. A single shot from your pistol will bring him down. Once inside the crack den, use the pistol again to take down the targets quickly. Note: Shoot the man with the bat first.
Da Nang Thang mission When the helicopter gets shot down and you are in the water, do not swim to the ship. Instead, swim to shore, steal a car, and drive to Ammu-Nation to buy weapons and armor. Then, go to the ship. The mission is a lot easier with an AK-47 in your inventory.
Drive-By mission After approaching each group of targets, just continue to drive around the block normally. There is no reason to damage your car trying to reverse or spin back around. The targets do not run far. Simply drive normally around the block until your partners can start shooting them again. With the last group of Balla's, drive your car down the path and through the tunnel to run them over. Turn around and repeat until they are all dead. Note: Since this mission is not timed, you can drive carefully to a Pay N' Spray between drive-bys to get your car's health bar restored. You will eventually have to go to the Pay N' Spray anyway at the end of the mission to lower your wanted level. Note: That visit will be complimentary, but any others will be charged.
Drive Thru mission Try to get in front of the Ballas car and trap it into a wall or building. Your partners will shoot it until it catches on fire. Get your car away from it before it explodes.
Explosive Situation mission Go into the quarry and shoot the two workers that are featured the opening sequence at the detonation controls. This will stop the countdown and you can take your time getting the dynamite. Run over the dynamite crates with the giant dump truck to beak them open and get the explosives.
Farewell My Love mission As the race begins, instead of going forward, turn around and go straight. You will be jumping off a cliff, but if you can land your car successfully you will be on your way. Keep driving straight into the town. Take a right turn at the first right you see. If you have already done the race you should know where to go. Follow the road and take another right. You will then be driving across a small bridge. Turn left on the small dirt road and park your car at the end of the bridge. Since you are allowed only 25 seconds out of your car, you must do this quickly. Once out of your car, run to the middle of the bridge. Enable the "Spawn Rhino" code, which should block the bridge. Do this as many times as desired, but be aware that the other cars will show up sometime around three minutes. When the cars appear, make sure to have the rocket launcher out before getting in your car. When the cars show up, they will drive into the creek/river. Quickly get out of your car and fire multiple rockets at them. Do this very quickly. You can then complete the race with no competitors. Additionally, before the race starts, enable the "Flying cars" code. Go to the race. Immediately at the start of the race, all cars will floor it and will fly off the cliff. This gives you as much time as needed to complete the race. Make sure you go drive slow so that you also do not fly off. About six minutes are required to complete the race.
Fender Ketchup mission To easily complete this mission, find a large empty area and just keep going fast back and forth doing a lot of 180 degree turns to get the scare-o-meter full. Watch out for cops -- once they spot you, you will have more then one star and they will try to hit you head on. Remember to make sure that you do not get in a head on collision, or the man on the hood will die. Additionally, do not drive on the freeway, as this will attract the police. Instead, drive to the airport and perform a few insane jumps. This will have him terrified quickly. Also, the airport is not too far from Woozie's casino. Pull to the side of Woozie's casino and drive back and forth doing 180s until the Scare-O-Meter is full.
High Stakes, Low Rider mission Instead of using the first lowrider that was given you by Cesar, drive any vehicle to Cesar's house. Look across the street from the mission starting circle to find a light colored Voodoo in a driveway. Get in it, and use it to start the mission. This car is considered a low rider, but does not have hydraulics making it less likely that you will accidentally activate them. It also controls better in turns when compared to your original lowrider. Get to the starting position of the race. When the race begins, try to maneuver around the inevitable initial crash of most of the other drivers. Note that the waypoint markers for races now are visible on the horizon, unlike the "bubble" markers of previous Grand Theft Auto games. Also, imbedded in the waypoint marker is an arrow that will indicate the direction that you need to follow for the next marker. It may be easier to slip into second place and watch the first place cars for cues on where to turn. Otherwise, just pay attention to the directions and take your turns carefully when in first place. By the time you reach the final waypoint markers, slip into first place, or use the final straight away to take the lead. Do not slow down at the end, even though the road stops. Hit the finish line at full speed. Additionally, when you get in the low rider, enable the "Deadly vehicle" code. During the race, tap the rear bumper of each car in front of you. By the end of the race, you will have as much time as needed to finish in first place without any competition. Enable the "Flying cars" code before you get to the starting grid. When the race begins, the five other low-riders will start to fly around the area. When you reach the third or fourth checkpoint, you will be in first place throughout the race. Do not accelerate fast, because you will also end up flying. Instead, drive at a very slow pace, but fast enough so that you can finish the race before the game freezes.
Bulletproof Savanna in High Stakes, Low Rider mission After completing the mission, Cesar and his Savanna will remain at the finish line, but the doors will be locked. Use another vehicle to push the car to your garage. The doors will now be unlocked and the car remains bulletproof.
Home Invasion mission Try to get to the target house with as much time remaining. The required three ammunition boxes can be found in the following locations. In the first room that you enter, look to your right near the cannon next to the front window. Go up the stairs and look on the landing. Go all the way up the stairs and go to the end of the hallway. If desired, you can get three more boxes in the house, but they do not seem to give anything extra.
Ice Cold Killa mission Take a gun and shoot out the tires of the pimpmobile. Then, shoot the car until the smoke turns black. Next, get a gun that you can do drive bys with. If you do not have one, go behind the building and by a pole for the bridge to find one. When you get into the club through the windows, meet Jizzy and just run out of the club after him. When you are out there, the pimpmobile should be in the same condition that you left it. It is easier to blow up his car. Additionally, before you go into the club, shoot out the tires of his Pimpmobile. Get in the club, chase him out, and he will get into the car even with blown tires. You just run after him, and pull him out of the car. Outside the club are two limos along with Jizzy's car. Before entering the club through the skylight, park one limo in front of his car and the other behind his car, blocking it in. It will remain this way when Jizzy exits the club and tries to escape, making it easy to run up and pull him out of the car before he can drive off. Also, "high center" Jizzy's car on the grassy median along the boardwalk prior to entering the club. He will not be able to drive off it before you reach the car to pull him out. Additionally, before entering the club, blow up Jizzy's car rather than just shooting off the tires or decreasing its health. Then when Jizzy tries to escape, he will be forced to do so in a Pizzaboy scooter. Just knock him off his bike and kill him with an M4 or any other gun. Instead of trying to get out and get in jizzy's car, just follow him for awhile. He will get out of the car, and you can shoot him.
Just Business mission On the first part, let Sweet do all the shooting. When on the motorcycle unleash your guns on the people on motorcycles going for the person driving. If he dies they both do. You can also try to pop their tires. They will spin out. Do not worry about the big truck you see -- it is indestructible. You will see the action play out of you going of the car. You will jump off the big truck from the trailer.
Key To Her Heart mission In the Key To Her Heart mission for Woozie in Las Venturas, when you go to the courtier's house and kill the gimp, you can take his purple dildo to use as a melee weapon. Additionally, when you get Millie as a girlfriend, instead of dating her, kill her. Wait awhile and Woozie will call. CJ will say that Millie is dead. Woozie will tell you to go to her house and take the pass key.
Strange T-Bone behavior in Mike Toreno mission In the mission, when instructed to get into the car and doing so, you can choose any car desired. Get out and choose a faster vehicle with T-Bone following you. T-Bone's following actions for entering and exiting vehicles are scripted strangely. For example, if you crash and get thrown off a motorcycle with T-Bone on it with you, he will get up and walk to any nearby vehicle door, and then follow you.
Mountain Cloud Boys mission This mission seems difficult at first, but if you have the correct weapons it can be easy. First, enable the "Weapons (tier 3)" code to get the rocket launcher. Next, enable the "Deadly vehicle" code. When the men come after you, shoot the first two or three with a gun. Get ahead of Woozie and shoot a rocket at the car to blow it up, killing everyone there. As you go further, two motorcycles will pull up. Hit them with the rocket launcher. Be careful; make sure that the bike blows up before getting too close. As you go further into the alley, you can shoot rockets in the directions of enemies with guns and kill them all, but stay ahead of Woozie. When you and Woozie jump in the car (having the "Deadly vehicle" code enabled), just hit the two cars head on, but be careful. Your car can be damaged and explode as a result of too many hits.
Noon mission You must keep ramming him and do the "PIT" maneuver as taught in driving school. His car will come next to you. When it does, shoot him with a drive by. His car will catch on fire and he will get out. He will shoot at you. You must shoot at him first and he will die.
OG Loc mission After getting the PCJ and beginning the chase, it is not necessary to shoot at or try to knock Freddy off his bike. You simply need to follow him. If you lose sight of him, just keeping him in the zoomed version of the mini-map is enough to keep the mission going. Try to follow his path, but if he gets out of sight, you can use parallel streets and paths to continue. Pay attention to whether his position is above or below you (a triangle instead of a square) on the mini-map, and choose the appropriate course. At the end, he will stop at a park in Vagos territory. Ride your PCJ up the stairs past the gang to the top of the structure, then mow them down as they clear the top of the steps. Additionally, if you failed this mission the first time and try it again, you will be prompted to trip skip. This makes you automatically get OG Loc, and end up at the house where you ring the door bell.
Billboard message In Reuniting The Families mission Along the highway in Los Santos is an advertisement on a billboard. It has a woman on it with a can of pop on the side of her labeled Sprunk. Under that, it reads "A taste of things to come". At the end of the Reuniting The Families mission, your car will go through that billboard, changing the writing at the bottom to read "A taste of come".
Riot mission This mission is quite long and requires a lot of ammunition and body armor. You must take over all of the gang territories in the hood areas. Try driving concentric to the Johnson house going outward in one big circle. Once you have established your territory, the mission is complete and you can celebrate with Big Smoke and continue with the other missions.
Robbing Uncle Sam mission Before you climb over the gate, get a gun or Uzi and shoot the two soldiers from outside . When you climb over the gate, shoot the guard standing behind two crates . When you enter the warehouse, use the forklift and carry two boxes at a time. Do this by sliding the arms directly into the middle of two boxes. You can now carry both of them at the same time. However, you cannot put two boxes into the truck at the same time . By the time you carry the two boxes behind the truck , one army guard will appear and Ryder will try to kill him. Do not let him kill the guard by himself, as he takes a long time and could lose a lot of health. After you have carried the four boxes to the truck , there will be two boxes outside the warehouse . They can be found at the left hand side of the warehouse, and the other can be found at the place where you killed the third soldier before you entered the warehouse. After when you escape , two army vehicles will start to chase you. If you are lucky, both of them can keep crashing and they will end up exploding. Before starting the mission, find the TV Studios in the northwest part of Los Santos. At the top of the stairs (in the car park), you will find a sniper rifle. When you start the mission, do not shoot the guard at the gate. Instead, run behind the building that is on your left. Go up the stairs, walk along the pathway, and drop down at the end. Run and climb up the container boxes that are in front of you. You may get shot a few times, but if you are fast, you will survive. Use the sniper rifle to shoot all the guards (do not open the gate yet). After you have opened the warehouse door by shooting the switch on the right and have killed the two guards inside, move the boxes close to the door by using the forklift. Also, move the two boxes outside (which one of the guards was previously using for cover). You can now open the front gate. If you use the sniper rifle, you will not have to keep running around. You should be able to load the boxes quickly while Sweet covers you. Note: Keep an eye on Sweet's health. You may need to stop loading and shoot a few guards if he starts to lose too much health. Driving and using the forklift can be difficult, especially under fire. Try doing the mission this way. When CJ and Ryder arrive at the Army National Guard weapons depot, you will be told to shoot the gate switch so that Ryder can enter. Do not do that. Instead, jump the wall and kill all the National Guard soldiers (one near the Jeep, and the other that is near the gate switch). Then, shoot the keypad that is on the warehouse, not the front gate. Kill the guardsmen hiding inside the warehouse, then prepare the area for loading. You will only be able to load six crates into the truck before Ryder jumps in the back and tells you to make your getaway. Do not be tempted to bring the other six crates that are scattered around the warehouse to your staging area. Bring the four crates that area in the back of the warehouse to the front and place them closer to the warehouse door opening, on either side. Bring the two crates that are outside the warehouse to the area where you have staged the other four, but leave the last crate you brought on the forklift, and keep it elevated so you can quickly insert it into the truck. The trick to using the forklift is to make sure that the forks are fully lowered. Line yourself up with the crate, drive forward until you hear a rattling noise, then immediately press Right Analog-stick Up. The reason for doing this so quickly is that if you are not perfectly lined up with a crate, it may begin to slip off the forks. Pressing Right Analog-stick Up quickly may prevent the crate from falling off. While you are staging the crates, you may be visited by a guardsman or two. The guardsmen who were at the gate and Jeep will respawn after awhile. While the one near the Jeep will come to give you trouble, the one at the gate usually will not bother you. It is important to not be driving the forklift when a guardsman appears. If he pulls you from the forklift, you will not be busted. However just as soon as you begin to get up he will shoot you. Press L2 + R2 every so often to look behind you. Because you have as much time as needed to stage your crates, try sneaking behind the gate guard and practice your stealth kills. Once you have five crates staged, position the forklift (with the last crate still on it) inside the warehouse, facing the door opening. Then, shoot the gate switch. While Ryder brings the truck in, get back into the forklift to be ready to insert the first crate. While you are loading the truck, Ryder will come under fire. Jump out and help Ryder, as his death will end the mission in failure. When you have loaded six crates into the truck, Ryder will jump in the back and tell you to make your getaway. Finish off any remaining guardsmen, then jump in the truck and drive to the gate. As you near the exit, two Patriots will appear and aggressively intercept you. If you continue to leave the depot, Ryder will (at your command by honking the horn), dump crates at the Patriots in an attempt to thwart the National Guard from stopping you. However, if these explosions kill a cop walking along the way to Emmett's, you will have more attention than needed, as the truck you are driving can be easily tipped over by obstacles you come in contact with. Instead use the following trick and you will have no one bothering you on the way to Emmett's. When the two Patriots appear as you make your way to the gate opening, stop the truck and get out. While the truck is stopped, the Patriots will no longer drive aggressively, and the guards will not leave their vehicles. Use manual aim and shoot the guardsmen in the head while they are seated. Once both Patriots are disabled (drivers and passengers dead), make your way to Emmett's. There is also a glitch in this mission. While you are driving to Emmett's, press L2 + R2 to look behind you. You may see a Patriot that is stopped in the middle of the road. Release the buttons, drive a short distance, and press L2 + R2 again. You will see the same thing, as if the Patriot is following you when you are not looking. When you pull up to the gate, hop the wall and shoot the guard at the gate. Go and shoot the two other guards by the warehouse, then shoot the keypad next to the door. Kill the men inside the warehouse. Turn back around and another guard will be running towards you. Shoot him, then hop on the forklift and put the crates by the warehouse door where the truck backs up to. Then, get the two crates that are outside and put them by the other ones. Keep one elevated on the forklift. Shoot the keypad on the gate. Get back on the forklift. Put the first crate inside the truck, then get off and kill the soldier attacking Ryder. Then, get another crate and do the same thing. Every time you load one crate, another soldier will appear. Keep getting off the forklift and kill them. This takes some time, but you and Ryder will not get killed. Get back in the truck when Ryder tells you to and leave. The two Patroits that follow you will be easy to get rid of. After loading the six crates in the truck, before you jump into the van to drive away, run to the stairs where the soldiers were coming from. Take out the rocket launcher. The two Patriots will follow you to the stairs and you can destroy them with the rocket launcher. After taking them out, you will be able to get back safely with out the nuisance of the Patriots chasing after you.
Stowaway mission To easily complete this mission, wheelie in a straight line to the right of the plane, getting next to the ramp. When the plane has offloaded the last of its barrels, turn sharply left and go up the ramp. When aboard, it is critical not to use any firearms at all. Even one shot is usually enough to blow you out of the sky. Also, do not plant more than five charges, as they may self-detonate once you pass that amount. Do not detonate the satchel charges until you are standing on the end of the ramp, or you may not get out in time.
Supply Line mission First, go after the man on the bike to your left when you take off. Next, swing around and take out the man in the van. Then, head west and take out the other van. This is the easy part. Instead of flying across town to kill the motorbike and the last van, land on a building close to where you started and just remain there. You will not lose any fuel after your model airplane has landed. For some reason, the other two couriers will make their way toward you. Sit patiently until you can get behind the bike (it will reach you first), then land again on a nearby building. The last van may end up on the freeway. You will have a clear shot at him by flying only a few blocks, and you will be close to Zero's shop. Additionally, enable the "Fast motion" code repeatedly (about five times) before entering the red marker to start the mission. Your plane will fly faster, but your fuel will deplete the same rate as if you were in normal time.
Sweet's Girl mission Make sure you have a fast and reliable car in your garage before staring the mission. Quickly drive to the yellow objective marker. Drive your car on the sidewalk to mow down the Ballas. Keep going into the basketball court at the end of the street to turn around and make another pass. If your car starts smoking, quickly park it next to any survivors and bail. The explosion should kill them. Get behind some cover and shoot anyone remaining.
Tagging Up Turf mission To spray over the last tag on the upper part of the building, walk to the nearby small fenced in alley. You will be instructed to hold Square to climb it. Do so, cross to the other higher fence and also climb that. Then, climb the short wall, then climb again to the ledge that you can use to walk to the tag.
Tanker Commander mission After hooking up the trailer, jump out of the truck. The gas station attendant and a friend will be in a car nearby. It will repeatedly crash into the stationary truck and trailer and become damage. Stay out of the way and shoot the car when it is in a safe position until it catches on fire. The gas station attendant will bail. Shoot him, then get back in the truck and carefully drive it to the destination marker.
Up, Up, And Away mission Instead of going directly into the military compound and fighting the soldiers, steal a Leviathan from the Las Venturas airport. Land it outside of Woozie's casino. After the mission briefing, fly above the destination marker. You should see a helipad with a Leviathan in the distance. Try to land near the helipad and watch out for two soldiers armed with rocket launchers. Bail out if needed near the helipad. Kill the armed soldiers, shoot down the other helicopters, then finish the mission. Instead of fighting all the soldiers downstairs, all you had to do is kill two men and destroy two helicopters.
Vertical Bird mission Your mission is to board the aircraft carrier by jumping off your boat and swimming inside. If you drive your boat into the back of the loading docks of the aircraft carrier, your cover is blown. Run and gun to the radar room and take out the SAM launcher. Afterwards, run to the back of the carrier, and before you take off with the Hydra, blow up two of the three Hydras. Do not destroy the one on the loading elevator, as this is the one you want. Then, take off and you will only have one other Hydra to shoot down with instead of three. After you have taken out the enemy Hydra, sink the three spy boats by hovering your jet instead of flying.
Wrong Side Of The Tracks mission Once at the station, do not get on the dirt bike. Instead, enable the "Spawn Jetpack" code, then kill the men on the train with the shotgun. Once you have killed the men on the train, you must go back to Smoke and get on the dirt bike to pass the mission.
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